<tl;dr> A brief and thoroughly geeky blog post. If you’re not tinkering with Mongo on a Mac, best click away now </tl;dr> Are you wanting to tinker with the fancy schmancy NoSQL database Mongo and you’re running MAMP on your…
In a delightful combination of user experience fails, Transport for London troubled my inbox this morning with an email alert about ‘card clash’.
This is second in a series of posts about migrating from Drupal 6 to Wordpress. The first post tackled installing Wordpress and some basic security options. This time it’s a gnarly bunch of SQL for converting content out of Drupal 6 into Wordpress version 3.7. It should also work with the latest version (at time of writing Wordpress 3.8 Parker).
And there goes the morning. If I could describe a deeply annoying start to the day, it would be thus: Wake up to discover that you’re offering your Twitter followers a sweet deal on Jordan’s (whatever the hell they/s/he is/are). Then follows a flood of tweets, direct messages, emails, text messages and the other half shouting across the room, “your Twitter account has been hacked”.
After six years, I finally bit the bullet and decided to make the jump from Drupal to Wordpress. The reasons are numerous and I’m planning another blog post to chisel through that particular rock and hard place.
Plugins like SSH-SFTP-Updater-Support provide an easy way to use SSH for plugin, theme and core updates but requires a manual process each time. In its recent release Wordpress 3.7 enabled automatic background updates – no-one wants to wait for a security patch, right?
Comment spam is a thing of the past. Or so I thought. Then, one Friday night an alert popped up saying one of our web servers was down. Whilst hunting the problem, I discovered that it might still be a major problem for websites and had a go at some code to tackle it. Why bother? Over the last week 1,774 IP addresses posted 16,149 comments. Or at least they tried.
The computer games industry is worth billions. Grand Theft Auto alone is expected to make £1bn. Teams of 100+ work for years crafting intricate game play, dizzying visuals, head-spinning mathematics to make it all work. In 1982, computer games weren’t very good. This is a story of two Cambridge graduates who turned the games world upside down.