Elite: How a classic game introduced 3d graphics, virtual goods and computer generated worlds
The computer games industry is worth billions. Grand Theft Auto alone is expected to make £1bn. Teams of 100+ work for years crafting intricate game play, dizzying visuals, head-spinning mathematics to make it all work. In 1982, computer games weren’t very good. This is a story of two Cambridge graduates who turned the games world upside down.
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